9 Comments

For scoping, I like using ...yet and ...today to remind myself that it's not permanent.

I can't do that...yet.

I am really frustrated with my kids....today.

This enables the possibility of change as you say.

And yes to enlisting others. In one job, my teammates instituted an "Eric Self-Deprecation Patrol" to keep me from putting myself down in every meeting. Having people call me out on it made me realize just how unrelenting I was about it, and how often I did it without noticing. After a year, I at least grew more conscious of the habit and eventually broke it.

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I like this! "Yet" and "today" do handle most cases, don't they?

I also want to underline that this tool is useful in shaping other folks' opinions, too. It sounds like you were lucky to have teammates who refused to believe your self-doubt. But sometimes the people around us _believe us_ when we doubt ourselves, since they expect us to know ourselves. So that makes it doubly important to check how we tell our story.

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One reason I use self-deprecating stories is as a way of "de-pressurizing myself". If I joke about things going really poorly, it makes it easier for me to relax by acknowledging the worst possible outcome and then looking to improve on it. When I say I am "XYZ version of excellent" I feel this incredible surge of anxiety that I have set an impossible expectation of myself that would be disastrous if I failed at it.

Not sure if anyone else relates to this or if there is another way to handle it I haven't thought of yet!

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I relate to this; I've seen it and lived it! I think the self-deprecating jokes only become harmful when we repeat the same ones over and over. At some point, they become part of our identity, and that tends to be limiting.

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Makes sense!

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Your main point resonates.

Most things we're consistently bad at, are so by choice. My memory is terrible for trivial things, but I know my document and account numbers by heart.

However, we also have hardware limitations. I always tried *hard* to be good at soccer for many years, but never stopped being a liability to the team I was playing in.

So we're not completely malleable...

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Yep, there are definitely hardware constraints. We are not wizards; we cannot defy the laws of physics.

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"Being on-call sucks" is an allowed generalization. It does. Trust the pro. It's just some people like when it sucks around them.

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Well, now we're just arguing about what it means for a situation to suck! But sure, some people enjoy it more than others, and it is more painful in some companies than others.

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